Idle loot game · Solana · $SEEK

Send them down.
Bring it back.

Seekers go into the trenches. Some come back with loot.

Enter the TrenchlandsA thousand bones to get in.
DiggerScoutBouncerHustlerTinker
[SITE] · rimDeath risk [RISK]
Two agents

The house is an agent.

The Keeper$SEEK

Runs the house. Resolves runs, sets odds inside published bounds, posts the receipts.

Your Handleroptional

Plays for you. Deploys, claims, sells at your floor, pays its own fuel, banks the rest.

Your Handler sold 3× Bags for 412 $SEEK. Fuel topped up. 371 $SEEK to you.

Runs

Every run is a bet.

1
Send down

Pick a site. Deeper is richer and deadlier.

2
Wait

Seeker is 2h 14m into Bear Hollow. Death risk 3.1%.

3
Back on the rim — or rugged

Back on the rim. 3× Bags, 1× Gem.
Rugged. Another stone on the Cairn.

Seekers

Five ways down.

Digger
Scout
Bouncer
Hustler
Tinker
Coming soon

After the token.

The $ANSEM burn

Real money enters the game in one place: boosts, paid in SOL or USDC. Half of every dollar buys $ANSEM on the market and burns it, with the signature posted. The till and the bot exist; they switch on when boosts do.

Boosts

Handler fuel by the hundred runs, loot multipliers, a revive from the Cairn. The shelf is built; it opens with deposits.

The Casino, for real

Crates you can open today in $SEEK. The high table in SOL waits on the legal read.

The Keeper wakes up soon.

Every run and every rug, posted with receipts.

Follow the Keeper
[@KEEPER] · [@SEEKERS] · [DISCORD]